4.0-611 10 years, 12 months ago Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 years, 12 months ago TextureConverter: remove implicit int->float convertion
4.0-609 11 years ago Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 11 years ago Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 11 years ago Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 11 years ago OGL: remove masking from streambuffer
4.0-605 11 years ago VideoCommon: disable efb access + perf querys on cph thread
4.0-604 11 years ago Do not fastmem addresses that were constant propagated
4.0-603 11 years ago Code cleanup
4.0-602 11 years ago NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 11 years ago Fix copy and paste error in BootManager.cpp.
4.0-600 11 years ago Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 11 years ago Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 11 years ago Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 11 years ago [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 11 years ago D3D: Verbosify an error message.
4.0-595 11 years ago OpenGL: fix scaled efb2ram copys
4.0-594 11 years ago Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 11 years ago Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 11 years ago OpenGL: use shader 420pack if available to staticly bind ubo location